Wednesday, 7 May 2014

ComX 2014: Keeper City

And so begins my look at the games I got to see at ComX 2014!

The first is the one I originally went to see (because my friend was one of the development team): Arrowhawk's Keeper City. Here's one of the trailers.

It's a 3D hack'n'slash class-based RPG with bits of RTS elements, written in Unity3D. I got to play it briefly at ComX, I also have a copy to try at my leisure...when I remember.

What really struck me at first was how many elements I recognised from games I played with my friend or we'd both played separately. The art style reminds me a lot of the Borderlands aesthetic, the main character model is reminiscent of Caim from Drakengard 1, the gameplay also reminds me of the hack'n'slash games we used to play together.

And yet, it's all melded into something new and fantastic. It's not perfect, it's in serious need of a bit of polish (I get majorly irked by tiny problems) - but I'm still incredibly impressed with what they've managed to turn out.

The controls are pretty robust - I have slight issues with the fact the walk/run transition isn't as fast as I would expect, but overall it still works.

Team Arrowhawk did really well - I wish them every success possible! Check out their website as well - from there you can contact the team.

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