Monday, 24 March 2014

MiningRL update

Not really -much- of an update. I've been ill over the last few days (as those on Twitter would have seen) so haven't really been up to much since trying to implement flood-fill and mining points.

I have had some progress though. Generation of caves is reliable (though should probably be rolled back to the more extensive generation I had), mining points are being placed in the walls. I had no luck with flood-fill as I went with a far too recursive method that FireFox cried at.


So next is player addition, movement, being able to interact with mining points and generate a result (jewels or a cave in).

I'd say I'm a good third of the way to being done. Not sure whether there will be a scoreboard now, maybe if I have the time (MiningRL is my 1GAM after all)

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