I've been looking at "coffee-break roguelikes" - 5-10 minute play-to-completion rather than half-hour/hour epics (or repeats)
What I've come up with and will implement, is a little single-level cave in which the player needs to find as much gems and materials as possible before they either empty the mine or accidentally die by a cave-in. There will be a little leaderboard, so it's quite focused on the idea of "get more than your friends!"
I'm using rot.js for this - I'll also host the scoreboard. Eventually I may put in some form of social sharing integration thing if anyone wants that sort of thing (some might, I dunno)
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