IndieDevHour
For those who do not know, #IndieDevHour is an hour between 7-8PM GMT on Wednesdays hosted by @LunaRose13 and @Sllayt3r. It's held on Twitter and gets used for a variety of things:
- To promote games in development or already out there
- To encourage more indie devs to connect and talk
- As a opening point for people to ask questions about common problems/tools/etc
I've used it for all three, the last point being the most useful. Last night I used #IndieDevHour to talk to people about some of my hangups on using tools like Construct 2/Twine/GameMaker Studio, when I feel like I should be making stuff by hand (a carry-over from meritocracy snobbery that tinged a lot of my interactions at university, which has affected me far more than I realised)
Hearing from other people that yes, using stuff like GameMaker is -not bad- is rather nice. After two years of meritocracy that ground me down, to suddenly hear that these tools are worth using is an absolute blessing.
So to everyone who takes part in #IndieDevHour - you guys are awesome. To every other indiedev, it's worth taking part in!
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