I'm having serious trouble being inspired by generic words and themes like water and loops. Which leaves me in a bit of a quandary when it comes to One Game a Month themes.
Yet, through sheer accident, it seems I've found a bit more of a haven with Deviever's current #genderjam. Suddenly inspiration! Suddenly stories! Suddenly...I feel driven to tell stories, rather than gameplay for gameplay's sake. Which seems to be my most recent problem. I'm utterly struggling to make almost generic games in the name of technical exploration and skills, yet I can easily think of a story to tell and how to do it interactively.
I think I shall take the hint that my mind is giving me and settle into making interactive fiction. Better to do things I can make rather than struggling along in areas I'm less than confident in. As long as I keep my hand in with the normal programming for interesting/useful gamedev utilities, I should be perfectly fine.
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