Wednesday, 9 April 2014

MiningRL postmortem

I thought it best to get it done now rather than trying to think about it a few months later.

There were two main aims when making this. The first was to learn more JavaScript, which I have done. I'm also a lot more confident when debugging my js as well, so that's a major plus. 

The second aim was to learn different PCG methods - instead of just the usual dungeon generations I've done before, I now know about (and get terribly happy about) cell automata generation, for making caves and other organic structures.

I missed out on making some features like an online scoreboard and proper randomised cave-in/gemstone mining points, but I'm rather pleased that I got it finished and playable to count as my March 1GAM, despite two bouts of illness and a lot of travelling around for interviews and the like.

Overall - I'm rather pleased, could be better, let's see what I come up with for April! :D

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